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 You Into the Group Thing?

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eruairun




Number of posts : 16
Age : 35
Location : China
Registration date : 2012-07-25
Nintendopeeps Coins : 110
Infractions : No infractions

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PostSubject: You Into the Group Thing?   You Into the Group Thing? I_icon_minitimeMon Aug 27, 2012 8:03 pm

We’re removing the bonus monster damage per additional

player in a coop game. Our design goal is for players

who prefer to play solo to be able to play solo, and

players who prefer to play in groups to be able to play

in a group. We feel the bonus monster damage per

additional player is one of the biggest inhibitors to

wanting to play with your friends. In a perfect world,

single player and co-op would be absolutely equal, but

that’s not attainable when you consider item

properties such as “Life on Kill” or skills such as

Archon which simply scale better when you are solo.

Since the variety and breadth of game mechanics

essentially dictate that solo vs. group play will never

be 100% equal, our goal is to make them as close as

possible but err on the side of coop in cases where we

need to make adjustments. The inherent logistical

requirements when forming up with other players and

attempting to work together effectively warrants some

added benefits.
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Justin

Justin


Number of posts : 484
Age : 29
Location : Hyrule
Registration date : 2010-02-23
Nintendopeeps Coins : 1128
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You Into the Group Thing? Empty
PostSubject: Re: You Into the Group Thing?   You Into the Group Thing? I_icon_minitimeSat Sep 15, 2012 1:29 pm

I am completely confused. Could you please explain what you're talking about.
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